We show how to overcome the single weakness of an existing fully automatic system for acquisition of spatially varying optical material behavior of real object
Motion capture is increasingly used in games and movies, but often requires editing before it can be used, for many reasons. The motion may need to be adjusted to correctly interact with virtual objec
Depth-image-based rendering (DIBR) is widely used in 3DTV,free-viewpoint video,and interactive 3D graphics applications.Typically,synthetic images generated by