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动画角色设计已经越来越广泛地运用在各个视觉领域。本文结合创作和研究经验,总结出关涉角色设计之前的各项问题:在角色设计之前的定位与策划、对角色设计元素的繁简度的把握、针对角色设计的可行性方案、合理度、受众群等问题做出全面的预测和评估等。只有严谨对待上述问题,我们着手进行的角色设计才会被市场和观众接受并具备长久的生命力。
Animation character design has been more and more widely used in various visual fields. Based on the experience of creation and research, this paper summarizes the various problems before the design of roles: the positioning and planning before the design of the characters, the conciseness of the elements of the design of the characters, the feasibility scheme for the design of the characters, the reasonableness, the audience Group and other issues to make a comprehensive prediction and assessment. Only by addressing these issues rigorously will the role design we are embarking on will be accepted by the market and the audience and will have long-term viability.