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在以往对网络暴力游戏的研究中,研究者选取的多为有明显暴力成分的游戏,而忽略了对包含语言、情绪暴力等隐性暴力成分游戏的分析;研究者也更多将游戏作为实验的手段,而缺乏对游戏自身的内容分析。与此相对,本文选取了一个不包含明显暴力成分、但又存在语言暴力现象的网络游戏《三国杀online》,对其进行玩家形象、游戏身份、武将技能、伤害方式、游戏模式等角度的内容分析,尝试探寻该游戏在本质上、形式上和语言上的暴力表现及其影响因素。
In the past studies of cyber-violent games, researchers mostly chose games with obvious violent elements and neglected the analysis of games with hidden violent elements, such as language and emotional violence. Researchers also used the game as an experiment The lack of analysis of the content of the game itself. In contrast, this article selects an online game “Three Kingdoms to kill online” that does not contain obvious violence but has the phenomenon of verbal violence, and analyzes the contents of players ’images, game identities, generals’ skills, injury modes and game modes , Trying to explore the nature of the game, formal and linguistic violence and its influencing factors.