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空战的不可重复性给模拟空战带来了巨大的困难,而当我们不论抱着什么样的目的来探讨这个问题的时侯,焦点都会是创造怎样的决策系统来模拟空战中指挥员和飞行员大脑为战胜对手而进行的剧烈思维活动。据初步统计,以决策系统来划分,目前国内已有的双机空战模拟软件可分为以下4类:按一定规则由动作库中优化选取动作的专家系统软件;按微分对策理论控制参数变化的软件;按矩阵对策理论控制参数变化的软件;人为控制参数变化的软件。
The non-repeatability of air combat posed tremendous difficulties for simulated air combat, and when we discussed the issue for whatever purpose we were holding, the focus was on creating what kind of decision-making system to model air combat commanders and pilot brains Fierce thinking to defeat opponents. According to the preliminary statistics, the decision-making system is used to divide the current dual-air combat simulation software in China into the following four categories: expert system software that is optimized and selected by the action database according to certain rules; control parameter variation according to differential game theory Software; software that controls the change of parameters by the matrix countermeasure theory; software that changes the parameters of human control.