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计算机诞生之后,如何设计人与机器的交互方式是工程师和设计师共同面临的挑战。上世纪60年代末,为家用电脑配备的鼠标输入终端开创了兴盛了近半个世纪而且至今未见颓势的图形用户界面(GUI)时代。然而近20年以来,以触摸显示屏、体感交互、手势控制等输入方式为代表的更加自然的人机交互形式也悄然兴起。本文针对目前输入设备存在的问题和局限性,提出一种人机交互输入终端的概念设计,避免传统触摸屏、键盘、鼠标输入的限制,实现人机交互的自由化、大型化和三维化。书写无处不在的时代正在到来。
After the birth of a computer, how to design the way people interact with machines is a challenge that engineers and designers face together. In the late 1960s, the mouse input terminals for home computers set off a GUI era that has flourished for almost half a century and has not seen any decline so far. However, the more natural forms of human-computer interaction, such as touch screen, somatosensory interaction and gesture control, have also been quietly appearing in the past 20 years. In this paper, aiming at the existing problems and limitations of input devices, this paper proposes a conceptual design of human-computer interaction input terminal to avoid the restrictions of traditional touch screen, keyboard and mouse input and to realize the freedom, enlargement and three-dimensional of human-computer interaction. The era of writing everywhere is coming.