论文部分内容阅读
面对网络电子游戏对青少年发展的影响以及塑造青少年价值观的紧迫性,提出将自省理论融合于电子游戏,寓自省于娱乐,并设计了四种解决方案:通过艾森克人格测试改编游戏任务选项;选择具有积极意义的影片作为游戏背景,适当融合影视角色进行正能量的二次与多次传播;将正确的道德价值观融入游戏的可控性支线任务中;通过玩家在游戏中的主动选择对玩家进行道德渗透。在保持电子游戏娱乐性的前提下以自省机制潜移默化地对青少年进行道德渗透,正向引导青少年玩家。
Faced with the impact of online video games on the development of adolescents and the urgency of shaping the values of adolescents, this paper proposes the integration of introspection into video games, introspection and entertainment, and designs four solutions: Adapting game task options through Eysenck personality tests ; Select the positive film as the game background, the appropriate integration of the role of television positive energy for the second and multiple broadcasts; the correct moral values into the controllable task of the game; through the player’s active choice in the game Players conduct moral penetration. Under the premise of maintaining the amusement of electronic games, the mechanism of introspection subtly moral adolescents infiltration, positive guidance of young players.