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游戏的系统有些类似于 SS 时代的 Z 高达。敌人会从四面八方发射子弹,也会走到玩家面前近身肉搏,这就要求玩家能够眼观六路,耳听八方(汗……怎么可能)。另外格斗战中用连击打败敌人的话会获得较高的分数(尤其是打败 BOSS 的时候通常都能得个5000N),所以如果你以高分为目标的最好就要多用格斗战,当然,也要控制在条件允许的范围之内,不要不切实际的去要求格斗战……另外,按照原作的设定五台高达都有相转移装甲,此装甲有一定的数量限制,每被敌人击中一次就有所减少,但机体在有相转移装甲时被击中的话不会产生硬直,也不会消耗机体本身的耐久值,一旦相转移装甲被敌
The game’s system is somewhat similar to the Z era of the SS. The enemy will launch a bullet from all directions, will also come close to the player in close combat, which requires players to look around, hear all directions (Khan ... how possible). In addition, fight battles with the batter to defeat the enemy will get a higher score (especially when defeated BOSS usually get a 5000N), so if you score the best goal is to use multiple fighting, of course, But also to control the conditions within the allowable range, do not impractical to fight a war ...... In addition, according to the original set of five up to have phase transfer armor, the armor has a certain number of restrictions, each hit by the enemy Once in a decrease, but the body in the phase shift armor when hit will not produce hard straight, it will not consume the durability of the body itself, once the phase shift armor is the enemy