论文部分内容阅读
大教育家孔子说过:“知之者不如好知者,好知者不如乐知者。”数学,以枯燥的数字、抽象的概念、变换莫测的数据组合等汇集成册,使很大一部分学生对其望而生畏,害怕学数学。作为一名称职的数学教师,就应当想办法把那枯燥的数字变得生动有趣,把抽象的概念变得直观具体,使学生对它发生兴趣,变“要我学”为“我要学”,变“苦学”为“乐学”。根据多年来的尝试,我认为课堂游戏确实是一种调动学生学习兴趣、开发学生智能、促进学生思维、提高教学质量的有效教学手段。概括起来说,游戏在数学课堂教学中具有以下几方面的作用:
Confucius, the great educator, said: “The better informed are better than the better, the better informed are less well-informed.” Mathematics, compiled with a combination of dumb figures, abstractions, unpredictable data sets, etc., makes a large part Students fear it, afraid to learn math. As a qualified math teacher, we should try our best to make the boring figures lively and vivid, to make the concept of abstraction more intuitive and concrete, to make students interested in it, to change “want me to learn” to “I want to learn” , Change “hard learning” as “music science.” Based on my attempts over the years, I think classroom games are indeed an effective teaching method to mobilize students' interest in learning, developing students' intelligence, promoting students' thinking and improving teaching quality. To sum up, the game in mathematics classroom teaching has the following aspects: