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本文以课程游戏化的基本理论为依据,以《指南》中大班幼儿五大领域要求为标准,对数学游戏《闯关》分别从活动目标、活动过程、核心理念三个方面进行评析。
Based on the basic theory of curriculum gamification and the requirements of the five major areas in the “Guidebook”, this essay evaluates the “passing through” of mathematics game from three aspects: activity goal, activity process and core concept respectively.