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在致中国游戏产业年度大会的开幕词中,新闻出版总署音像电子和网络出版管理司副司长寇晓伟提供了这样一组数字:2005年,网络游戏产业继续保持了2004年的增长,网络游戏用户达到2634万,比2004年增长了30.1%:而网络游戏出版市场实际销售收入达到了37.7亿元人民币,比2004年增长了52.6%。而根据中国互联网信息中心的最新调查,全国网民每月直接与网络游戏相关的支出约为10多亿元;2005年,网络游戏直接创造了近20亿元的市场财富,对电
In an opening speech to the annual meeting of the Chinese game industry, Kou Xiaowei, deputy director of the Audio-Video Electronic and Internet Publishing Administration of the General Administration of Press and Publication, provided such a set of figures: In 2005, the online game industry continued its growth in 2004 and online games The number of users reached 26.34 million, an increase of 30.1% over 2004. The actual sales revenue of the online game publishing market reached 3.77 billion yuan, an increase of 52.6% over 2004. According to the latest survey conducted by China Internet Network Information Center, monthly expenditures of online users directly related to online games nationwide are about 10 billion yuan. In 2005, online games directly generated nearly 2 billion yuan of market wealth,