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传统的多媒体作品载体是光盘,它的交互性太单一,原因是其交互设置,都是创作者事先设定好的,所有的结局都在创作者的控制中。交互的实质是人类行为的互动。核心是创造有意味的“体验”。人的情感体验大致有四个方面:冒险、竞争、探索、反思。情感体验的交互设计本质是让读者产生以上四个方面的情感体验的渴望并有途径去满足。文化类多媒体作品的交互设计,应当让个体在互动中具有主动建构性,可以构筑起属于自己的世界。
The traditional multimedia works carrier is a compact disc. Its interaction is too simple because its interaction is set by creators in advance. All the ending is under the control of creators. The essence of interaction is the interaction of human behavior. The core is to create a meaningful “experience”. Human emotional experience generally has four aspects: adventure, competition, exploration, reflection. The essence of interactive design of emotional experience is to let the reader produce the desire of the above four aspects of emotional experience and have the means to satisfy. The interactive design of cultural multimedia works should enable individuals to take the initiative in constructing interactions and build their own world.