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03年6万人次,04年8万人次,05年12万人次, 06年13万人次,07年15万人次(四天展期),08年11万人次(三天展期)。如今,经过6载成长的ChinaJoy已经成为全球最具影响力的游戏展之一,规模及影响力都稳居世界前三大游戏展会,可同美国E3与东京电玩展等老牌游戏展媲美。ChinaJoy之所以能够以短短6年时间,迅速跻身世界一流游戏展会的前三位,要归功于近年来中国网游行业的巨大发展:超过33亿美元的市场规模,75%的年增长速度……,中国游戏产业雄厚的资本、庞大的市场潜能,既推动着中国游戏产业的飞速发展,也造就了ChinaJoy的长盛不衰。
60,000 in 2003, 80,000 in 2004, 120,000 in 2005, 130,000 in 2006, 150,000 in 2007 (four-day extension) and 110,000 in 2008 (three-day extension). Today, after 6 years of growth, ChinaJoy has become one of the most influential game shows in the world. Its size and influence rank among the top three game shows in the world, comparable to the established games show such as E3 in the United States and Tokyo Game Show. ChinaJoy has been able to quickly rank among the top three world-class game shows in just six years thanks to the tremendous growth of China’s online games industry in recent years: the market size of more than 3.3 billion U.S. dollars and the annual growth rate of 75% ... China’s game industry has abundant capital and huge market potential, which not only promotes the rapid development of China’s game industry, but also makes ChinaJoy’s long-term prosperity.