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[目的]分析延吉市朝鲜族学龄前儿童接触视频游戏的情况,并探讨其相关影响因素.[方法]于2014年1月—2014年12月间选择延吉市朝鲜族幼儿园300名学龄前3~6岁儿童家长进行问卷调查,内容包括基本信息、有无接触过视频游戏、玩游戏相关因素等.[结果]300个延吉市朝鲜族学龄前儿童家庭中,拥有电脑家庭212个(70.7%);接触过视频游戏为247名(82.3%),未接触过为53名(17.7%);3~4岁接触视频游戏的为75名(75.0%),未接触为25名(25.0%),4~5岁接触为83名(83.0%),未接触为17名(17.0%),5~6岁接触为89名(89.0%),未接触为11名(11.0%);各年龄组接触游戏率间差异有统计学意义(P<0.05),且随年龄组升高接触视频游戏率呈上升趋势.家庭拥有电脑、家长使用智能手机、留守儿童、单亲家庭、肥胖是学龄前儿童接触视频游戏的主要因素,上述因素在接触视频游戏组与未接触视频游戏组间差异均有统计学意义(P<0.05).[结论]延吉市朝鲜族学龄前儿童接触视频游戏率较高,学龄前儿童接触视频游戏率随年龄的增长呈上升趋势.
[Objective] To analyze the situation of preschool children’s touching video games in Yanji City and to explore the related factors [Methods] From January 2014 to December 2014, 300 preschool children aged 3 ~ The parents of 6-year-old children conducted questionnaire survey, which included the basic information, whether they were exposed to video games, the factors related to playing games, etc. [Results] Of the 300 families of preschoolers in Yanji, 212 (70.7% ; 247 (82.3%) had contact with video games, 53 (17.7%) had contact with no video games; 75 (75.0%), 25 (25.0% 83 (83.0%) were exposed at 4 to 5 years of age, 17 (17.0%) were unaffected, 89 (89.0%) were exposed at 5 to 6 years of age and 11 (11.0%) were unaffected; all age groups were exposed There was a significant difference between the game rates (P <0.05), and with the age group increased the rate of exposure to video games is on the rise. Family has a computer, parents use smartphones, left-behind children, single-parent families, obesity is preschool children access to video The main factors of the game, the above factors in the contact video game group and no contact with the video game group differences were statistically significant (P <0.05) . [Conclusion] Korean preschool children in Yanji had higher rate of video games exposure, and the rate of preschool children’s exposure to video games increased with age.