论文部分内容阅读
20年前的“Game& watch”广告是这样的,咖啡店里,身穿优雅洋装的女孩子从手提包中拿出一只小盒子,画外音问,“是化妆盒吗?”女孩子解释说,是双屏游戏机。换了一个场景,公园的长椅上,西装革履的青年人也从衣服口袋里拿出了小巧玲珑的双屏游戏机。80年代初的日本,泡沫经济还未见端倪,经济上涨带来了表面的繁荣。随之而来却是人们工作负担的加重,身心疲劳的加剧。“过劳死”现象也是起源于这个时期。任天堂聪明地没有将客户人
“Game&watch” advertisement 20 years ago is like this. In a coffee shop, a girl wearing an elegant dress takes a small box from her handbag and asks her to make a voiceover. “Is it a makeup box?” The child explained that it is a dual screen game. For a scene, the benches in the park, young people in suits and boots, also came out with pockets of small and exquisite dual-screen game consoles. In Japan in the early 1980s, the bubble economy has not yet seen signs of growth, and the economic rise has brought about superficial prosperity. However, it is the increase in people’s workload and the increase in physical and mental fatigue. The phenomenon of “work over death” also originated in this period. Nintendo intelligently does not have customers