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游戏角色是游戏中的生命灵魂所在,起着传递游戏信息串联游戏剧情的作用,游戏角色与影视文学作品中的角色不同之处在于其所特有的互动性,就如同电影演员一样是故事剧情构建的基础。游戏的进行方式是以角色为中心的,相比正面的英雄角色,有个性的反英雄角色反而更容易被玩家记住,反英雄角色来源于纷繁复杂的矛盾中,游戏中反英雄角色的个性正是通过角色与环境之间的冲突表现出来的。有个性的反英雄角色可以在游戏中创造戏剧冲突,推动游戏情节的发展并营造气氛。如今完美的英雄人物已经不再是主流的角色设计了,另类英雄或反英雄角色更能获得玩家的认同,提升玩家对游戏的关注度,同时增长游戏角色的生命力,为游戏品牌的成功打基础。
The role of the game is the soul of life in the game, play a role in the story of the series of games to convey game information, game characters and the role of the film and television literature is different in its unique interaction, just like the movie actor is the story plot construction Foundation. The way the game is conducted is character-centered. Compared with the positive hero character, the character anti-hero character is more likely to be remembered by the player. The anti-hero character comes from the complex contradictions in which the anti-hero character in the game It is through the conflict between the role and the environment shown. Personalized anti-heroic characters can create dramatic conflicts in the game, promote the development of the game and create an atmosphere. Today, the perfect hero is no longer the mainstream character design, alternative hero or anti-hero characters get more recognition of the player to enhance the player’s attention to the game, while increasing the vitality of the role of the game, lay the foundation for the success of the brand game .