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小学阶段引进游戏化学习方式,不仅符合儿童的年龄特点,而且符合儿童由动作思维、形象思维向抽象思维转变的心理认知规律。我们在课堂改革中实施游戏化学习,目的是为学生提供一个全身心参与的认知、实践、反思的环境,让学生在不断的尝试中,智力、精神和身体、个性得到均衡发展,进而激活学生的内在潜力。在游戏化学习的实施过程中,我们坚持“课程搭台、空间放开、课堂实施、评价激励”的四维变革模式,立足语言与人文、科技与信息、品德与生
The introduction of gamification learning at primary school not only conforms to the age characteristics of children, but also meets the psychological cognition rules of children changing from action thinking and image thinking to abstract thinking. In the classroom reform, we implemented gamification learning in order to provide our students with an environment of cognition, practice and reflection in which they can participate wholeheartedly so as to enable students to achieve balanced development of their mental, physical and mental qualities while continuing their attempts to activate Students’ intrinsic potential. In the process of implementation of gamification learning, we adhere to the four-dimensional change mode of “setting up the curriculum, opening up the space, implementation of the classroom, evaluation and encouragement”, basing on the language and humanities, science and technology and information, morality and students