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采用非合作博弈理论刻画了自私性存在条件下节点在拓扑构建过程中的相互作用,并分析了均衡拓扑的一些特征.限制控制信息交互仅在相邻节点间进行是降低拓扑再更新频率、减少信息频繁交互的有效手段.基于此,提出了仅依赖于相邻节点信息交互的分布式拓扑控制协议.
The noncooperative game theory is used to characterize the nodes’ interaction in the topology building process under the condition of selfishness, and some characteristics of the equalization topology are analyzed.Constrained control information interaction between adjacent nodes is to reduce the frequency of topology re-update and reduce Information is an effective means of frequent interaction.Based on this, proposed a distributed topology control protocol that relies only on the information exchange between adjacent nodes.