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找到和培养下一个《水果忍者》或者《愤怒的小鸟》,成为创业团队和投资者共同的目标。多项数据说明了手游市场的空间和想象力。文化部刚刚发布的《2012年中国网游年度报告》显示,2012年下载单机游戏的用户数量达8200万人,增长率达60.7%;移动在线游戏用户数量达2670万人,增长率达136%。5月14日百度发布的一季度《移动互联网发展趋势报告》显示,在2012年三季度首次超越PC互联网之后,移动互
Finding and cultivating the next “Fruit Ninja” or “Angry Birds” has become a common goal for startups and investors alike. A number of data illustrates the space and imagination of the mobile game market. The 2012 Annual Report on Online Games in China published by the Ministry of Culture shows that in 2012, the number of users who downloaded stand-alone games reached 82 million, an increase of 60.7%. The number of mobile online game users reached 26.7 million, an increase of 136%. May 14 Baidu released a quarter of “Mobile Internet Trends Report” shows that the first time in the third quarter of 2012 beyond the PC Internet, the mobile Internet