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考虑到学生进入初中之后学习英语遇到的困难,并试图在化解困难的过程中回避机械训练的教学方式,不少教师尝试在课堂上采用游戏化的教学方式,应当说这是一种积极的教学取向。从报刊杂志发表的成果来看,结果一般都是肯定性的,即总在游戏化的教学方式中取得了促进学生英语学习的效果。而从教学现实来看,笔者与很多同行在交流的时候,却总发现游戏化的教学方式要取得效果,并不是在课堂教学中引入游戏那么简单,其实效性必须由多个因素来保证。
Considering the difficulty of students learning English after entering junior high school and trying to avoid mechanical training teaching in the process of solving difficult problems, many teachers try to adopt gamified teaching methods in the classroom. It should be said that this is a positive Teaching orientation. Results published in newspapers and magazines from the point of view, the results are generally positive, that is, always in the game of teaching has been made to promote the effectiveness of student learning in English. However, from the perspective of teaching reality, when I communicate with many peers, I always find that gamification teaching is effective. It is not as simple as introducing games in class teaching. The actual effectiveness must be guaranteed by many factors.