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本文结合具体的课例,主要从课程目标的设定,教学切入点的选择,关键问题的设置与教材知识的对接,以及信息技术的运用这几个方面,探讨了如何利用游戏开展创新课程,将教学内容嵌入到游戏之中,发展学生思维,拓宽学生视野,激发学生兴趣,让学生原有零碎的、隐性的知识和经验整体化、显性化。
In this paper, the author discusses how to make use of the game to carry out innovative courses, combining with specific examples, mainly from the setting of the curriculum objectives, the selection of teaching entry points, the setting of key issues and the docking of teaching materials, and the application of information technology. The teaching content embedded in the game, the development of student thinking, broaden students’ horizons, stimulate student interest, so that students original fragmentary, tacit knowledge and experience of the overall, explicit.