【摘 要】
:
Todays curricula for undergraduate students stress the development of skills,which have been defined as the "21st century skills".These skills include creativity,problem solving,decision-making,commun
【机 构】
:
Management Control and Information Systems Department,Economics and Business Faculty,Universidad de
【出 处】
:
The 23rd International Conference on Computers in Education(
论文部分内容阅读
Todays curricula for undergraduate students stress the development of skills,which have been defined as the "21st century skills".These skills include creativity,problem solving,decision-making,communication,collaboration and ICT literacy,among others.Accordingly,many higher education organizations,and particularly business schools,are designing new learning activities to train these skills.In this paper we present a learning activity and a supporting computer application called Sketchpad(sketching with iPads),which has been designed with the aim of training some of the "21st century skills".This learning activity has been introduced in the curricula of an undergraduate course of a business faculty in Santiago de Chile to foster collaborative skills by rotation of students among small groups working in a problem-solving task for an "Information Technology" undergraduate course.A questionnaire applied to the students in a first pilot experiment indicates that Sketchpad can help introducing learning activities that support the development of collaboration and communication skills in the classroom for the case where the rotation of the members among the groups is performed.
其他文献
In this paper,we describe the enactment of a mobile technology-supported science curriculum that was designed with the aim of connecting the formal learning contexts with informal learning.Our study e
In this paper,we would like to suggest the use of network congestion optimizer which may have possibility to improve mobile-based foreign language classroom environment on the basis of our pilot exper
The development of cutting-edge connected mobile applications nowadays brings out several concerns: Should one develop only for one mobile platform or more,and which mobile platforms should be targete
This is a comparative study of the Japanese and East Asian use of information and communication technology(ICT)in mathematics education.In Japan,the concern with ICT has been growing for the last seve
In this paper,smartphone Augmented Reality(AR)and 2D contents were utilized to develop a system called the Real-World Oriented Smartphone AR Learning System(R-WOSARLS)for seasonal constellation observ
An interactive e-book not only combine words,images,pictures and videos,but also provides interactive learning facilitates,such as the question & answer function,pop-up information function,conditiona
Smart classroom has some common features such as automatic sensing physical environment,flexible use of computing devices and physical settings,connected learning environment,and learning data trackin
Visualization technology allows students to make their own drawings to express their ideas in visual ways.Implementing visualization technology on mobile devices facilitates the integration of drawing
In this paper,related researches on M-learning and mobile vocabulary learning are generally reviewed,and five hypotheses concerning learners satisfaction towards M-learning are put forward.Hypotheses
As ubiquitous technologies gain their popularity among learners,many new applications and services for English learning have been developed.This paper aims to understand learners adoption behavior and