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在实时战场仿真中,提出一种基于智能体的战场交互式通信组队层次模型(ABTICTHM),通过引入高层Petri网——谓词/转移网来分析组队模型及组队操作,并通过一个实例说明了组队目标在初始状态下通过组队规划是可达的.
In real-time battlefield simulation, this paper proposes an agent-based battlefield interactive communication team hierarchy model (ABTICTHM). By introducing a high-level Petri nets-predicate / transfer network to analyze the teaming model and teaming operation, and through an example It shows that the team goal is reachable through team planning in the initial state.