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电子游戏在教育中的应用得到了越来越广泛的关注,其中电子游戏的教育性评价问题是电子游戏应用于教育首先要解决的最重要的问题之一。本文针对目前存在的问题,将层次分析法引入到电子游戏的教育性评价中,提出了可操作的确定指标权重的流程图,以案例的形式展示了权重确定的过程,解决了以往凭经验确定权重导致的评估失衡问题。
The application of video games in education has drawn more and more attention. Among them, the educational evaluation of video games is one of the most important problems to be solved when video games are used in education. In view of the existing problems, this paper introduces analytic hierarchy process into the educational evaluation of video games and puts forward a flow chart which can be used to determine the weights of the indicators. The process of weight determination is demonstrated in the form of a case to solve the problem of using empirically determined Weight imbalance caused by the assessment of the problem.