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三年前的2003年11月18日,一群玩游戏的小伙子有了自己的正式赛事。三年后的今天,这群被称之为运动员的青年人不再各自为战,在国家体育总局统一领导下,代表中国在国际赛场上勇夺桂冠。然而,在业内人士看来,这三年的发展并不是一帆风顺的。赛事正规化用时三年,选手正规化用时三年,那么,让电子竞技成为像其他体育赛事一样,拉动一个产业,还需要多少时间呢?眼看着越来越多的准“选手”瞄准了这个兼顾娱乐和运动的竞技项目,难道还让他们继续等待下一个三年吗?
Three years ago on November 18, 2003, a group of young boys playing games had their own official events. Three years later today, these groups of young people, called athletes, no longer fight for themselves. Under the unified leadership of the State Sports General Administration, they represent China in winning the championship in the international arena. However, in the opinion of the insiders, the development of these three years is not easy. It takes three years to regularize events and three years to standardize players, so how much time does it take for eSports to be the same as any other sporting event and to drive an industry? As more and more prospective players aim at this Do you want to keep waiting for the next three years, taking into consideration the competitive entertainment and sports events?