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动漫游戏产业涵盖了狭义的动漫产业,等于广义的动漫产业。“动漫游戏产业”的提法相比之下更注重动漫与游戏三者的联动关系。游戏大致可分为两种:网络游戏与机台游戏,多是以同名动漫为原型而制作的游戏,但也有一些纯粹以动漫人物与类似动漫的情节为主板,日益风靡人们的生活。ACG文化引领高校美育教学,最重要的成果就是教学成果即学生完成的作品,本文以学生创作动画片《游戏与亲情》为例,全面展示学生创作作品的过程与方法。根据动画的创作分析ACG文化如何影响动画创作实践。
Animation game industry covers a narrow range of animation industry, equal to the broad animation industry. “Animation game industry ” compared to the formulation of animation and the game more emphasis on the linkage between the three. Games can be broadly divided into two types: online games and machine games, most of which are based on the cartoon of the same name. However, there are also some purely cartoon-based and anime-like episodes as the mainstay of an increasingly popular lifestyle. ACG culture leads aesthetic teaching in colleges and universities. The most important achievement is the result of teaching, that is, the work completed by students. This article takes students ’animated games “Game and Affection” as an example to comprehensively display the process and method of students’ creative works. According to the creation of animation, it analyzes how ACG culture affects the practice of animation creation.