论文部分内容阅读
从20世纪90年代起,世界范围内兴起的信息革命为动画产业的发展提供了良好条件。发达国家和地区如日本和美国等国家,开始由生产型主导的社会向消费娱乐型主导的社会过渡。作为新兴文化产业代表之一的娱乐及文化创意产业(包括动漫游戏产业)在全球呈现出快速发展态势,日益成为具有广阔发展空间和推进不同文化沟通交流的全球性产业,开始在全球经济舞台上扮演重要角色。在发达的欧美国家,动漫产业是支柱产
Since the 1990s, the worldwide information revolution has provided favorable conditions for the development of animation industry. Developed countries and regions such as Japan and the United States began to transition from a production-oriented society to a consumer-oriented society. As one of the representatives of emerging cultural industries, the entertainment and cultural and creative industries (including the animation and game industry) have shown a rapid development trend in the world and are increasingly becoming a global industry with broad space for development and promoting the exchange of different cultures. They are beginning to play a role in the global economic arena play an important role. In the developed countries in Europe and America, the animation industry is a pillar product