论文部分内容阅读
就正常渠道而言,中国的家用游戏机市场几乎为零。 而据相关机构预计,今年全球游戏市场的规模将达到300亿美元。位居第一的索尼公司的PS2,老牌游戏厂商任天堂旗下的Gamecube,以及后来者——技术实力雄厚的微软的XBOX。这三部主机在今年的销售量被预估为PS2 2256万台,Gamecube 1350万台,XBOX 1000万台。遗憾的是,这些游戏机巨头们不约而同的把中国市场视作禁区。对此,索尼
In terms of normal channels, China’s home console market is almost zero. According to relevant agencies, this year’s global game market will reach US$30 billion. The Sony PS2 is the top one, the old game company Nintendo’s Gamecube, and latecomers - the technically powerful Microsoft’s XBOX. The sales volume of these three mainframes this year was estimated to be 22.22 million PS2, 13.5 million Gamecube, and 10 million XBOX. Regrettably, these game giants have invariably treated the Chinese market as a restricted zone. In this regard, Sony