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近年来,我国的网络游戏产业发展已经形成规模,获得的经济效益巨大。随着网络游戏的迅猛发展,尤其是大型在线游戏(MMOG)的引入,服务器集群平台必须提供高度的灵活性和可用性来保障游戏的稳定运行。在网络游戏系统中,负载均衡是保证服务器集群正常工作的关键技术之一。在目前的游戏服务器集群设计中,多数采用单一的负载均衡算法解决可能遇到的各种网络负载问题。于是,负载均衡算法的选择和使用成为保证整个游戏网络高效稳定运行的重中之重。本文根据对不同负载均衡算法之间差异的分析,结合网游的地理分布等因素提出了网游网络中负载均衡算法的选择,为负载均衡系统的选择提供了理论的依据,使得选择工作更加科学和准确。
In recent years, the development of China’s online game industry has formed a scale, the huge economic benefits. With the rapid development of online games, especially the introduction of large-scale online games (MMOG), the server cluster platform must provide a high degree of flexibility and usability to ensure the stable operation of the game. In online game system, load balancing is one of the key technologies to ensure the normal operation of server cluster. In the current game server cluster design, most adopt a single load balancing algorithm to solve various network load problems that may be encountered. Thus, the selection and use of load balancing algorithms become the top priority for efficient and stable operation of the entire game network. Based on the analysis of the differences among different load balancing algorithms and the geographical distribution of online games, this paper proposes the choice of load balancing algorithm in the online game network and provides a theoretical basis for the selection of load balancing system, which makes the selection more scientific and accurate .