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“趣城”相对于正统的城市规划在思维方式和逻辑上可以说是反其道而行。传统规划自上而下,从宏观到微观,这种模式存在两个问题:第一是历时长,通常需要十年八年的时间;第二它是刚性的,比较僵硬,无法应对一个城市诸多迅速的或者不可预见的需求和变化。而“趣城”则是自下而上,见微知著,从非常细微的地方去认识发现城市当下的问题,是在尊重城市现状的基础上对其进行微调和改造,绝不是大刀阔斧的颠覆或者
“Fun City ” Compared to the orthodox urban planning in the way of thinking and logic can be said to be the opposite. Traditional planning top-down, from the macro to the micro, this model has two problems: the first is the long duration, usually takes ten years and eight years; second it is rigid, relatively rigid, unable to deal with many cities Rapid or unforeseen needs and changes. However, “Fun City” is a bottom-up, seemingly understated, and from a very subtle point of view to discovering the current problems in the cities is to fine-tune and reform them on the basis of respecting the status quo of the cities, and it is by no means drastically subversive or