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文章分析2015年米兰世博会德国馆关于食物主题的展览,分析德国馆如何把软件的意识形态转换到大型的环境空间内,用多维度的人物情节行为设定,通过游戏体验,充分调动观众以一个专注的状态代入预定的情节线索;探讨以预先制订好的主题体验活动为行为线索的多维度游戏互动式展示方式。
This article analyzes the exhibition on the theme of food in the German Pavilion at EXPO 2015 in Milan and analyzes how the German Pavilion transforms the ideology of software into a large-scale environmental space. It uses multi-dimensional character plotting to set the game experience and fully mobilize the audience to one Focus on the state into the scheduled plot clues; to explore the theme of good pre-programmed activities for the conduct of clues to multi-dimensional game interactive display.