本文讨论了几种常用的计算机动画技术,并对动画技术在物理CAI中的应用做了说明.
This paper presents a visualization method called the deformed cube for visualizing 3D velocity vector field. Based on the decomposition of the tensor which describes the changes of the velocity it pr
In this paper, a new solution to the problem of reconstructing the surface of 3D objects over a set of cross-sectional contours is proposed. An algorithm for single branch contours connection, which i
众所周知,计算机动画技术已经发展到相当高的程度,它已在影视、广告、军事等许多领域得到广泛的应用。一些专用系统的动画封面遍布市场。然而,适用于各种应用系统动画封面的制作软件却并不多见。本文所介绍的应用系统动画封面的实现,具有通用性,只要将系统用到的图象文件和文字换成你要的图象文件和文字,即可成为你的应用系统的动画封面了。为应用系统配上一个精美的动画封面,会使得你的系统界面更加丰富、生动、直观,给人留
This paper describes a framework for visualizing object-oriented systems within a 3D interactive environment. The 3D visualizer represents the structure of a program as Cylinder Net that simultaneousl
This paper presents a new approach to the outdoor road scene understand-ing by using omni-view images and backpropagation networks. Both the road directions used for vehicle heading and the road categ
曲线轮廓汉字的优越性已越来越受到广大用户的认同。本文概述了分析方正V型卡曲线汉字技术的方法。
本文提出了一种新的生成自相似几何分形集的技术准则:动态方向准则,并给出了动态方向准则的应用原则。在该原则下,提出了符号移位法,以实现递归过程中方向的动态控制。动态方向准则继承了传统方法中生成几何自相似集的机理,同时增加了由一种生成元和初始元所能生成的分形图形的种类。
综述了计算机动画的研究发展过程与常用运动控制方法,并详细介绍了机器人技术、人工智能等在计算机动画中的运动控制方法的应用.
An advanced geometric modeler GEMS4.0 has been developed, in whichfeature representation is used at the highest level abstraction of a productmodel. Boundary representation is used at the bottom level