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介绍了粒子系统的基本思想,作为构造模糊对象的计算模型的方法,粒子系统采用了一套完全不同于以往造型、绘制系统的方法构造、绘制景物。以此为基础设计了一个通用的粒子系统,采用基于面向对象的思想,并用C++语言描述了一套粒子系统应用程序接口(API)的设计。该粒子系统被应用于喷水(泉)模拟并结合纹理映射技术,仿真实验表明模拟出的喷水(泉)具有较强的真实感。
The basic idea of particle system is introduced. As a method of constructing fuzzy object computing model, the particle system adopts a completely different method from the previous modeling and drawing system to construct and draw the scene. Based on this, a universal particle system is designed, based on the idea of object-oriented, and the design of a set of particle system application program interface (API) is described in C ++ language. The particle system is applied to the fountain (spring) simulation combined with the texture mapping technology. The simulation results show that the simulated water fountain has a strong sense of reality.