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弧圈年代的球迷,说起自己的打法往往不是“快弧”就是“弧快”。实际点,这两者之间并不那么泾渭分明,尤其对于历来以“快”字当头的中式真板,快攻与弧圈更是水乳交融。因此,我们今天在这儿所谈的快攻,虽然由传统的左推右攻演化而来,但也并不排斥弧圈和横打。具体而言,又可分为三种模式:(1)积极上手,抢在前面,击球时撞击成分多,往往从发球起就以上旋对抗为主;(2)以全台稳搓、稳推控制局面,消磨对手耐心,正手伺机攻打(3)正手主动抢拉下旋的能力相对较强,转入上旋对抗后可拉可打,反手则以快速多变作为辅助。前两种多见于球龄较长者,共同点是正手对于下旋来球只能“挂”起
Circle fans, talking about his style of play is often not “fast arc” is “arc fast.” The actual point of view, between the two is not so clear, especially for the Chinese has always been to “fast” word for the Chinese real board, fast break and arc circle is a perfect blend. Therefore, the fast break we are talking about here today, while evolved from the traditional left-push right-handed attack, does not exclude arcs and crosswords. Specifically, it can be divided into three modes: (1) active start, grab in the front, hit the ball when the impact of multiple, often from the serve on the spin dominated; (2) Push the control situation, kill opponents patience, forehand attack waiting to attack (3) Forehand initiative to grab the lower spin ability is relatively strong, into the spin on the fight after the pull can be played, the backhand is rapidly changing as an aid. The first two more common in older people age, the common ground is forehand for the next round of the ball can only “hang” from