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在那个那些儿时还没有大规模城市建设尚未开始的年代,不管你是出生在乡村还是城市,一种孩子与孩子亲密无间的一起奔跑、跳跃的游戏在当今很难再发现。回头想想,这种略带“野生”意味地成长,似乎依然属于那个已逝的“大院文化”时代。时代的进步造就属于不同时代的人的记忆,也造就了属于不同时代的儿时游戏,但大时代的趋势已然没有了“经典儿时游戏”生存的土壤,所以留下回忆,保留和创新,对“经典儿时游戏”就显得尤为重要了,尤其是身处在这个游戏文化、动漫文化对新时代孩童侵蚀的年代,使得“传统的文化”举步维艰。再加上“经典儿时游戏”时代面广、地狱游戏文化不同,所以在“保留”“创新”上难度很大,所以在选择创新项目进行选择时,既要使其具有覆盖面广,还要使其具有代表性,已映射到整个传统儿时游戏。采用定格动画这一制作手段来进行创作。首先定格动画在中国有过辉煌时期,二是采用定格动画制作手法,无论是在前期的人物、场景设计上来说更易表现,而且在后期的推广宣传中都更加有益。
In those days when no large-scale urban construction had yet to begin, no matter if you were born in a village or city, a child and a child run together intimately. Jumping games are hard to find again today. Think back, this kind of slightly “wild” means to grow, it seems that still belongs to the late “compound culture” era. The progress of the times has created the memories of people of different ages and also created childhood games belonging to different periods. However, the trend of the great era is no longer the “soil of the survival of the classic childhood games”, so memories, reservations and Innovation is particularly important for the “classic childhood games”, especially in the age of the game culture and animation culture that eroded children in a new era, making the traditional culture difficult. Coupled with “classic childhood games ” a wide range of times, hell game culture is different, so “reserved ” “innovation ” is very difficult, so in the choice of innovative projects to make choices, it is necessary to make it Has a wide coverage, but also to make it representative, has been mapped to the entire traditional childhood games. Using stop motion animation this means to create. First of all, freeze-frame animation has had a glorious period in China. Second, it uses freeze-frame animations, which are more indicative of the characters and scene design in the early stage and are even more beneficial in the promotion of the later period.