论文部分内容阅读
2013年7月11日,中国动漫游戏界顶级国际展会之一的中国国际动漫博览会(暨CCG2013)在上海如期开幕了。短短5天,坐落在浦东的上海世博展览馆成为了整个中国动漫游戏界的高光地带。本次展会共有超过120家单位参加了展览,比往届吸引了更多的海外展商参加,同时也专门开辟了供小型企业或同好组织使用的小型展位,可谓是设想周到。笔者有幸受到邀请参加了本届博览会的部分活动,除了感受到上海这种国际大都市对文化活动的狂热需求,以及国内消费者对动漫游戏的强大购买能力外,也看到了整个活动从组织到参展商方面的一些缺憾。
On July 11, 2013, China International Animation & Animation Fair (CCG2013), one of the top international exhibitions in China’s animation game industry, was opened in Shanghai as scheduled. Just 5 days, is located in Pudong’s Shanghai World Expo Exhibition Hall has become the highlight of the entire Chinese animation game industry. More than 120 exhibitors from this exhibition participated in the exhibition, attracting more overseas exhibitors than ever before and also specially opening up small booths for small businesses or like-minded organizations. I was lucky enough to be invited to participate in some of the activities of this expo. In addition to feeling the fanatical demand for cultural activities in this cosmopolitan city of Shanghai, as well as the strong purchasing power of domestic consumers for animation games, I also saw the whole activity from organizing Exhibitors some of the shortcomings.