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一、创设情境,激趣引入创设情境,使学生迅速进入最佳学习状态,是激发学习兴趣、萌发求知欲望、启动认知的有力措施。如教《乘法的初步认识(一)》时,为了在课堂伊始使学生产生新奇感,启动思维。用多媒体制作课本44页游乐园情境图,上课开始时出示课件,让学生观察:这是公园里的一角,请你们仔细观察都有那些游戏项目?再看看这些小朋友和他们的爸爸妈妈在做什么?各种游戏各
First, the creation of situations, interesting introduction of creating situations to enable students to quickly enter the best learning state, is to stimulate interest in learning, germination of knowledge desire, start cognitive powerful measures. Such as teaching “a preliminary understanding of multiplication (a)”, in order to give students a sense of novelty in the beginning of the class, start thinking. Use multimedia to produce textbooks Page 44 of the amusement park situation map, produce classware at the beginning of the class for students to observe: This is the corner of the park, are you looking carefully at those game items? Take a look at these children and their parents do What? All kinds of games