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[目的/意义]介绍游戏馆藏的概念,论证图书馆将游戏作为信息资源进行馆藏的意义和具体实施方法。[方法/过程]分别从读者群体、游戏产业、图书馆角度论证图书馆建立游戏馆藏的可行性,并从馆藏游戏筛选、馆藏服务类型两个方面论述游戏馆藏构建的内容与方法。最后针对游戏馆藏可能出现的问题提出一些应对建议。[结果/结论]明确图书馆将游戏作为数字资源特色馆藏会带来的积极意义,为图书馆建立游戏馆藏的具体活动提供一些指导性意见。指出图书馆在建立游戏馆藏的同时应通过宣传引导、多方谈判、广泛合作、人才培养、馆藏融合等方式处理好来自传统观念、版权、资金、管理、教育性等方面的问题,最终向读者提供形式新颖、寓教于乐的馆藏资源与服务。
[Purpose / Significance] Introduce the concept of game collection, and demonstrate the significance and implementation of the collection of games as information resources by libraries. [Methods / Procedures] The feasibility of establishing a game collection in libraries was demonstrated from the perspectives of readers, game industry and library. The contents and methods of game collections construction were discussed from two aspects: collection game selection and collection service types. At last, some countermeasures and suggestions are put forward for the possible problems in the game collection. [Results / Conclusion] Clearly the positive significance of the library as a collection of digital resources will provide some guidance for the library to establish a specific collection of games. It points out that libraries should handle the problems from traditional concepts, copyright, capital, management, education and so on through the methods of propaganda and guidance, negotiation, extensive cooperation, talent cultivation and collection fusion, and finally provide the readers Form new, entertaining collection of resources and services.