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1.赛龙舟目的:让学生熟悉水性,学会水中行走。方法:选水深及胸的地方,在岸边插两根标志杆,相距20m。将学生分成人数相等的2~4队,各成纵队,扶肩相联成“龙舟”,站在第一根标志杆后。发令后,各队迅速向第二根标志杆前进。先到第二根标志杆的“龙舟”为胜。规则:“龙舟”不能断,否则算失败;要边拨水边行走。建议:此游戏最好在不会游泳者初次上游泳课时选用。 2.捕鱼目的:让学生熟悉水性。方法:在水深及胸的地方,选一人做“渔夫”,其余学生做“鱼”且四散分开,被“渔夫”抓到的
1. Dragon boat purpose: to make students familiar with water, learn to walk in the water. Methods: Select the depth and chest of the place, insert two markers on the shore, 20m apart. The students are divided into equal numbers of 2 to 4 teams, each into a column, shoulder together into a “dragon boat”, standing behind the first sign post. After the order, the teams quickly to the second sign pole forward. First to the second sign of the “dragon boat” win. Rules: “Dragon Boat” can not be broken, otherwise count failure; to water while walking. Recommendation: This game is best not to swim when the first choice of swimming lessons. 2. Fishing Objective: To familiarize students with water. Methods: In the depth and chest, choose one person to be a “fisherman”, and the rest of the students to do “fish” and scattered in four, were “fisherman” caught