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Kemp Remillard无极黑资深概念艺术设计师。原来他就读于美国佐治亚大学学习平面设计,后来决定追随自己内心对于概念艺术的热爱,进入娱乐业。毕业后他去了加利福尼亚,在PS3游戏《龙穴》做过短暂的工作。2005年加入无极黑,他曾合作的客户有Nintendo,Sega,Sony,EA,CCP,NCsoft,Hasbro,,Scientific-Ameri can,Under-Armor,MTV,Nestle,Guerrilla Games等等,为《红色派系:游击战》、《杀戮地带2》设计的坦克还有为《变形金刚》,《特种部队》作的概念设计而成名。这次他为《星球大战》设计了飞行器等机械化的概念设定。从这些作品中,我们可以看到Kemp对于机械的概念设定已经达到了巅峰级别。每个飞行器的内部构造设计的都有理有据。
Kemp Remillard Promise black senior conceptual art designer. Originally, he studied graphic design at the University of Georgia in the United States, and later decided to follow his heart’s love of conceptual art into the entertainment industry. After graduating, he went to California to work briefly on PS3 game Long Point. He joined Prompter in 2005 and has worked with clients such as Nintendo, Sega, Sony, EA, CCP, NCsoft, Hasbro, Scientific-Ameri can, Under-Armor, MTV, Nestle and Guerrilla Games, Guerrillas, “” Killzone 2 “tanks and fame for the conceptual design of” Transformers “and” Special Forces. " This time, he designed mechanized concepts such as aircraft for Star Wars. From these works, we can see that Kemp has reached the peak of mechanical concept setting. The internal structure of each aircraft design are well-founded.