论文部分内容阅读
首先,是分辨率的问题,在这个游戏中,很特别的一点是:分辨率的调整对游戏的速度几乎没有影响。应该要调整的是纹理的大小,默认纹理大小为512*512,如果你的显存够大,那就尽管上吧。不过我说的够大是128M以上,因为大纹理相当吃显存,一般1024*512就好了,速度够,画面也还凑合。敬告:64M显存的就不要试2048*1024及以上的了,因为到那时就开始用内存来模拟显存了。然后,如果你嫌速度还慢,那就到设置的第二页把RS设为off,LQ设为low,速度立马就提高不少。最后,对于非D×8.1的显卡玩这个游戏的问题,很遗憾,只有GeForce4 MX级别的可以通过3D-ANALYZE来模拟,因为,这个游戏同时需要VERTEX SHADER和PIXEL SHADER支持,GF4 MX支持VSHADER不支持PSHADER,但是所幸的是Pixel SHADER在游戏中调用得并不多,所以GF4MX进游戏后撇去Pixel SHADER的影响,画面
The first is the resolution issue, and in this game it is a special point: the resolution adjustment has almost no effect on the speed of the game. Should be adjusted is the size of the texture, the default texture size of 512 * 512, if you have enough memory, then even though it. However, I said large enough is more than 128M, because the texture quite eat memory, generally 1024 * 512 like enough speed enough, the picture is also okay. Notice: 64M memory do not test 2048 * 1024 and above, because then began to use memory to simulate video memory. Then, if you suspect the speed is still slow, then set the second page to set the RS off, LQ set to low, the speed immediately improved a lot. Finally, for non-D × 8.1 graphics cards, I regret to say that only the GeForce4 MX level can be emulated by 3D-ANALYZE because this game requires both VERTEX SHADER and PIXEL SHADER support, while GF4 MX support VSHADER does not support PSHADER, but fortunately Pixel SHADER call in the game is not much, so GF4MX into the game after skimming Pixel SHADER the impact of the screen