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Scratch是由麻省理工学院设计开发的一款面向少年的简易编程工具[1],该编程软件能较强地体现使用者的逻辑思维。故笔者以Scratch为学习载体,运用奥苏伯尔提出的“发现问题→分析问题→解决问题→检验结果”问题解决理论,提高学生的问题解决能力及思维。探索基于问题解决的小学Scratch学习活动设计与实施。
Scratch is a simple programming tool for young people designed and developed by the Massachusetts Institute of Technology [1]. The programming software can strongly reflect the user’s logical thinking. Therefore, the author uses Scratch as a learning carrier and applies the problem solving theory proposed by Ausubel to “find problems → analyze problems → solve problems → test results” to improve students’ problem solving skills and thinking. Explore the design and implementation of Scratch learning activities based on problem solving in elementary schools.