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本文以一次场景实训课程为例,从目标制定、内容选择、结构设定三个方面反映了本次课程设计的全貌,并分析了设计的理由,即培养学生在进一步熟练技术、技能的基础上,根据游戏行业三维美术制作领域的规范和要求,以及学生现有知识、技能水平,在实际的三维场景复现任务中,培养他们在复杂、真实的工作情景中做出判断、采取行动的职业能力以及协调合作能力。
Taking a scene training course as an example, this paper reflects the whole picture of this course design from three aspects: goal setting, content selection and structure setting, and analyzes the reasons for the design, that is, cultivating students’ foundation in further proficiency in technology and skills On the basis of the norms and requirements in the field of 3D art production in the game industry, as well as the students’ current level of knowledge and skills, they are trained to make judgments and actions in complex and real work scenarios in the actual 3D scene reproduction tasks Professional ability and coordination and cooperation ability.