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目的:对文本交互办公场景下的蔑视及其影响进行探索,为企业管理与个人职业生涯决策提供依据。方法:通过Tower软件平台,设计基于文本交互办公场景的多轮商业产品决策任务,对蔑视/失败反馈的影响进行研究。结果:实验一中蔑视组与失败组的攻击(t=3.806,P<0.001)与绩效(t=5.989,P<0.001)都存在显著差异。实验二中蔑视与攻击(F=55.588,P<0.001,η~2=0.042)和绩效(F=12.776,P=0.001,η~2=0.061)的关系再次证实了实验一的结果,同时反刍在蔑视对攻击(F=14.094,P<0.001,η~2=0.011)与绩效(F=25.286,P<0.001,η~2=0.121)的影响中交互效应显著;绩效(t=6.421,P<0.001)与攻击(t=2.763,P=0.007)的简单斜率分析差异显著。结论:在文本工作场景中蔑视将同时导致接受者绩效和攻击的提高;但相对于低反刍特质的个体而言,高反刍特质的个体接受到蔑视会使他们产生更强的攻击,且并不会提高其绩效。
OBJECTIVE: To explore the contempt and its impact under the text interactive office scenario and provide the basis for decision-making on corporate management and personal career. Methods: Based on the Tower software platform, we design a multi-round commercial product decision-making task based on the text interactive office scenario to study the impact of contempt / failure feedback. Results: There was a significant difference in the attack (t = 3.806, P <0.001) and performance (t = 5.989, P <0.001) between the scorning group and the failure group in the first experiment. The relationship between defensiveness and attack (F = 55.588, P <0.001, η ~ 2 = 0.042) and performance (F = 12.776, P = 0.001, η ~ 2 = 0.061) in Experiment 2 again confirmed the results of Experiment 1, There was a significant interaction between the effects of defensive attacks (F = 14.094, P <0.001, η ~ 2 = 0.011) and performance (F = 25.286, P <0.001, η ~ 2 = 0.121) <0.001) compared with the simple slope analysis of attack (t = 2.763, P = 0.007). CONCLUSIONS: Scrutiny in textual work scenes will both result in improved recipient performance and aggression; however, individuals with high ruminants may be given more defensiveness than individuals with low-ruminal traits, Will improve its performance.