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分析了Agent研究和VR研究的现状,指出利用Agent技术研究VR的自然一致性、并且说明该技术可以克服VR研究中的难点。最后,给出了一个典型的Agent结构用于在AOP下对VR仿真系统进行描述。
The status quo of Agent and VR research is analyzed. It is pointed out that the use of Agent technology to study the natural consistency of VR, and that the technology can overcome the difficulties in VR research. Finally, a typical Agent architecture is given to describe the VR simulation system under AOP.