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早在2010年,“拟人图”就在网络上初现端倪。2010年6月9日,一场名为“六九圣战”的网络事件引起了重大反响,而其中大量拟人图及其引申的短篇漫画故事的流传功不可没。之后很多著名网络事件,比如“3Q大战”等等都少不了拟人图的身影,“拟人化”手法得以迅速推广开来。慢慢的其题材也不再限于网络事件,而是涉及到了我们生活的方方面面,拟人控们甚至喊出了口号:万物皆可拟,欢乐无极限!定义拟人(personify),一种修辞方式,把事物人格化。即赋予人以
As early as 2010, “anthropomorphic figure ” began to emerge on the network. On June 9, 2010, a network incident called “Jihun Jihun Jiujiu” caused major repercussions. The large number of anthropomorphic figures and the spread of short comic stories extended by him were all over the world. After many well-known network events, such as “3Q World War ” and so on all the personification figure, “personification ” approach to quickly promote. Slowly its theme is no longer limited to network events, but related to all aspects of our lives, to be controlled or even shouted slogans: everything can be expected, joy without limit! Define the personify, a rhetorical way, Personalize things. That gives people