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虚拟货币的繁荣在一定程度上折射出网络经济的魅力。其本身并没有任何罪恶,而由此带来的各种弊端也必将在经济大潮中洗刷一清。2009年6月4日,经中国人民银行会签同意,文化部、商务部联合下发了《关于加强网络游戏虚拟货币管理工作的通知》(以下简称《通知》),《通知》不仅明确了虚拟货币的概念,而且规定虚拟货币的适用范围仅限于兑换发行企业自身所提供的虚拟服务与产品,不得用以支付、购买实物产品或兑换其他企业的任何产品和服务。
To some extent, the prosperity of the virtual currency reflects the charm of the Internet economy. There is no evil in itself, and all kinds of drawbacks brought about by it will certainly be washed away in the economic tide. On June 4, 2009, with the approval of the People’s Bank of China, the Ministry of Culture and the Ministry of Commerce jointly issued the Notice on Strengthening the Management of Virtual Currency of Online Games (hereinafter referred to as the Notice), which not only clarified the virtual The concept of currency, and provides that the scope of application of virtual currency is limited to the exchange of virtual services and products provided by the issuing company itself, shall not be used to pay, buy physical products or exchange for any other business products and services.