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目的了解中学生网络游戏成瘾状况,为中学生网络游戏成瘾的干预工作提供依据。方法采用随机抽样和目的抽样相结合的方法 ,选取广州市1334名中学生进行网络游戏成瘾界定量表测试,同时调查学生游戏使用及人口统计学资料。结果中学生网络游戏成瘾检出率为3.2%;成瘾者与非成瘾者在性别、父亲学历、家庭经济状况等人口统计学指标上差异均有统计学意义,成瘾者与非成瘾者在所玩游戏种类、游戏行为攻击性上差异也有统计学意义。不同游戏行为中学生网络游戏成瘾比例差异有统计学意义。网络游戏成瘾中学生在人口学指标、游戏行为特点上与非成瘾中学生存在差异。结论应根据中学生网络游戏成瘾的特点采取针对性的干预措施。
Objective To understand the addiction status of online games among middle school students and to provide basis for the intervention of online games addicts for middle school students. Methods Using a combination of random sampling and purpose sampling, 1334 middle school students in Guangzhou were selected to conduct the online game addictive de fi nition scale test, and the students’ game use and demographic data were also investigated. Results The detection rate of secondary school students’ addiction to online games was 3.2%. The differences of demographics of addicts and non-addicts in gender, father’s education and family’s economic status were statistically significant. The addicts and non-addicts There was also a statistically significant difference in aggression between the types of games played and game behaviors. There were significant differences in the proportion of addicts in online games among different game behaviors. There are differences between demographic indicators and game behaviors among non-addicted middle school students in online game addiction. Conclusion Based on the characteristics of secondary school students online games addiction take targeted interventions.