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一部好的优秀动画作品必然有其吸引人的特点,是独特的编剧,是巧妙的设计,或者是精美的画面制作等等。此次“千里之行”展览中,作为本科毕业生的水平代表,广州美术学院动画作品《十三区》便以画面效果取胜,在众多的动画作品中脱引而出,吸引了许多观众。本作品类似《生化危机》、《求生之路》等一些游戏中的画面效果。这些游戏画面精度是我们动漫游戏行业正追寻的效果。这种画面效果是通过哪些流程来实现的呢?作为本专业的我们如何吸收其优点?
A good and excellent animation must have its own attractive features, a unique screenwriter, a clever design, or a beautiful screen production. The “Triennale” exhibition, as the level representative of undergraduate graduates, Guangzhou Academy of Fine Arts Animation works “thirteen districts” to win the screen effect, in many animated works off, attracted many Audience This work is similar to “Resident Evil”, “Survival Road” and some other game screen effects. The accuracy of these game screens is what we are looking for in the animation game industry. This screen effect is achieved through what process? As a professional we how to absorb its advantages?