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动画、电影、游戏等视听艺术形式,是一种同时具备时间与空间要素的艺术门类。因此它们可以构造一个几近真实的虚拟世界,来达到叙事、表情、传达思想理念和艺术审美的目的。一、表现手段要讨论场景的空间构成,必须要讨论这三种艺术形式的表现手段,即虚拟的空间是如何真实的呈现在观众眼前并且使观众相信的。1、表现手段的共通点动画、电影、游戏中场景的空间关系,有许多共
Animation, movies, games and other audio-visual art forms, is a kind of both time and space elements of art categories. Therefore, they can construct an almost real virtual world to achieve the purpose of narration, expression, communication, and aesthetic appreciation. First, the means of expression To discuss the spatial composition of the scene, we must discuss the performance of these three forms of art means that virtual space is truly present in front of the audience and make the audience believe. 1, common expression means common animations, movies, the spatial relationship between scenes in the game, there are many