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目前国内高等院校开设动漫专业较多,但普遍缺乏特色,且与市场的对接能力较差。现代流通学校的计算机动漫专业起步较晚,算是一个新兴专业,但在部门领导与专业带头人的正确带领下,经过这两年的努力,本专业已具备了一定的基础经验,并取得了小范围的成果。一、动漫专业的教育现状中国动漫产业从2004年起步,经过几年的发展,已形成了巨大规模:一是建立了17个国家动画产业基地,6个国家动画教学研究基地,8个国家动漫游戏产业振兴基地。二是全国动
At present, domestic colleges and universities offer more animation major, but they generally lack characteristics and their ability to connect with the market is relatively poor. The computer animation major of the modern circulation school started relatively late, be regarded as a new professional, but under the correct leadership of departmental leaders and professional leaders, after two years of hard work, the major already has some basic experience and achieved a small The results of the range. First, the status quo of animation professional education China animation industry started from 2004, after several years of development, has formed a huge scale: First, the establishment of a 17 national animation industry base, 6 national animation teaching and research base, 8 national animation Game industry revitalization base. Second, move across the country